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Sophia

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Devlog

  • New Info
    January 16, 2020 by dontcallmebrownie#vague as hell, #not dead, #technical design, #hello world
    Hello all! It's been awhile. So long in fact that you (if you're still out there) probably think this project is dead, it got close, but nope! While I can't really share any details as of yet, there... Continue reading
  • Progress Report.
    June 11, 2018 by dontcallmebrownie
    Hey there! It’s been a bit since my last update so I thought I might throw out a quick progress report: The game is still on! Too many details right? Let’s go back a little bit… Starting a littl... Continue reading
  • A tiny delay
    May 07, 2018 by dontcallmebrownie
    Hey there! So in my last post I said that I wanted to release the Demo port by last November, well, needless to say it didn’t happen exactly that way thanks to a tiny delay that occurred on the 22nd... Continue reading
  • Officially Early Access
    May 07, 2018 by dontcallmebrownie
    Sophia is officially an early access game! Alright, here we are. I’ve made so much progress now and am so confident in my ability to start real development on this that I’m moving the game over in... Continue reading
  • New work on the game
    May 07, 2018 by dontcallmebrownie
    So, I had originally marked this as a complete release because this page was meant to be a proof of concept demo for a Game that had been in conceptual and story development for years. I think I’m a... Continue reading
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